Your approach is typical of those of us who come to TVP from the classical 2D method, and only for us TVP finally introduced the X-sheet, which involved weeks of cumbersome reprogramming based on high demands of users (including myself). The problem is that If I wanted to flip through keys AND breakdowns I have to use the bookmarks(edit->toggle bookmarks) and bookmarks all those drawings and then flip through the bookmarks.Īlright, I'll try my best, though trust me that the people under the rain are thoroughly aware of the many differing methods we all start out with before we find our own, unexpected ways to approach animation inside of TVPaint. That is the best workflow I could find for doing pose to pose animation. Now I can check if everything works and fix the keys if need by flipping through them using the color image mark flip Inbetween-> I draw the inbetweens in their own instances each time marking them with a third color to differenciate them from the key drawing and breakdown drawing. This will allow me to flip only through the key drawings and it also will help me remember which drawing is what. Then I mark these with different color then the one used for the key drawings. Then I mark each drawing with a color with the image marks panel (windows-> tools-> image mark).īreakdown drawings -> I create new intances where needed and draw the breakdown drawing. Then I ajust the exposure of the instances on the timeline to check if my plan is working or not and make the corresponding changes. Key drawings-> I do each new drawing in a new instance without worrying about time at first, while fliping using the arrow keys.
Key drawings-> I first do the drawing then shoot them and adjust the timing on the xsheet. Xsheet-> I plan my actions to see how long things take then write it down.Here is how I do it.įirstly I ll go through the step when I animate on paper: Most of all I like your idea to have online tutorials for TVP-beginners, and I think $ 5 or 10 isn't too much, so I hope you continue.I was wondering if anyone could share their method to animate on TVpaint.Ĭoming from paper animation I have been trying to apply the same methods with TVpaint. I have always the feel(but maybe that is just me.), that teachers are doing this because it is so much easier to announce "golden rules" which have to be followed. I know it is always hard for a pro to see things with the eyes of beginners and so most of teachers are doing their lessons in "Disney-style and -rules", which imo keeps you away from real life and real study.
The first thing for a newcomer could be how Inbetweening is technical working and usually the next question is: what would happens, if I would change the position of the dog at a definite frame, what does timing mean for expression ? And another question will come up from a beginner: what is "secondary action ?". To tell from the small clip it is not much information given, I just can see how a few different frames are coming out to be jump. Nevertheless, I think you're right - better to show the whole interface to get grip with palettes and timeline. Showing the actual process of drawing a character should be minimized in a tutorial that claims to demonstrate how to use the did you watch the whole $ 5 -product or the small extract/teaser from the website ? adding blank frames, deleting frames and instances, moving images etc. From there I would go to selecting a pencil and eraser and from there continued with demonstrating more attributes of the timeline, i.e. It would be much more useful if you began by demonstrating how and why the image & instance oriented timeline is ideal for creating key poses in preparation for inbetweening. I also believe you spend too much time drawing the dog in what appears to be straight ahead animation - a technique I consider questionable for the drawing style you have chosen, and shouldn't be used as part of a beginner's tutorial. Then you describe how you drew the eye too low on the face and proceed to use the cutout tool to erase it instead of picking the drawing up and pasting it where it looks better. A newcomer needs to be shown exactly which tools you are using and where you picked these up.
First, it is problematic that you don't include the GUI in your demonstration. Terrence, I looked at just the first tutorial and find many problems with it.